The process of triaxial weaving illustrated
Different variations of the component, controlled by the parameters in grasshopper.

Image showing the component applied on a surface. The division/ application on the surface can be varied parametrically using law curves.

The variations on the surface illustrated

Photographs of the weaving pattern tried with 1″ wide strips of 3mm thick plywood.

The method of construction of triaxial weave:
‘Sparse triaxial weaving uses three sets of parallel fibres, known as the warp, the whug and the weft. The whug is not present in conventional rectangular weaving. During construction it acts very much like a second warp. The warp can be laid down in simple parallel lines. The whug is then laid down on top of it – again in simple parallel lines. Finally the weft is woven in and out of both layers – to create the final fabric.’
So I tried to use this same principle and create a pattern.








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Plain Weave




Posted by deepthivijaykumar<> Filed in ADDT [Advanced Digital Design Techniques], Parametric Timber Pavilion
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Tagged ADDT, Grasshopper, Parametric, Pavilion, Plain weave, Rhinoceros, Table, Timber, Triaxial Weaving, VRay, Weaving, Wood
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I feel this is a parametric form more suitable for the technique used.

Interior View

Some improved images of table design mentioned in http://blog.asd-ddrs.org/deepthivijaykumar/2009/12/09/parametric-table/
Jonas mentioned that I need to improve my graphics – suggestions pls!




As suggested by Jonas, I was trying out designs for a table, using the aforementioned pattern.
I did try to make it completely parametric, but the file gets really heavy and crashes [tried on a couple of systems]. So I had to go back to the method used in previous posts.

A trial having 3supports.


One of the many other generic ideas. [Sorry about the un-realistic glass top! – still experimenting with VRay]


Finally going back to the previous design!



A concept for pavilion…
Still need to develop a lot further – but at this stage itself, a message pops up saying ‘out of memory, will close now’…!?!?



The basic concept of triaxial weaving.

Trying the pattern with strips in Rhino

Replacing the strips with pipes



Next step = to make this parametric!
Just abusing the newly discovered tool – VRay for Rhino
The actual coponent is a rhino model, but I have applied it onto the surfaces using grasshopper – ’semi-parametric’ if you will!



Continuing from my previous post, shown below is the WIP of my trial at generating a ‘plain weave’ in grasshopper. I started off with a basic sketch of the plain weave.

Then I tried to build it geometrically in grasshopper, only to realize that it doesn’t give the desired effect! A simplified version in Rhino made things clear.

Next step was to further simplify the component. So far it only works on flat surfaces as I used a plane to mirror geometry [Please help Tom!
]

This is my first trial in grasshopper. Since my efforts to apply sine curves haven’t been successful yet, I decided to try out this sort of rectangular pattern instead.
I started off with this ‘component’, applied onto a straight surface and then a curved surface.

Component

Curved Surface
This is the actual arrangement of the individual ‘component’ for the pattern I had in mind.

Component 2
First Render!
